This is a game made in Haxe using the alpha luxe engine. It was made to participate in a game jam made by the youtube channel 365 indies. I got first place.
The gif shows the last version of the game, about 1+ year after the jam version was released. The jam version can be seen on this youtube video (pt-br interview) or played on game jolt. The post jam version was never released.
Most of the code of this game turned into a 'engine' made on top of luxe engine, called Phobos! It is a collection of optimization and utils used in the game. There's code to handle camera shake, collision normals check, collision/sensor detection, a weapon system, a camera bounds system (that i'm really prond of) and more.