Eduardo Lopes
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Project

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Projects

A creative coding framework made in typescript. It aims to be a flexibel tool to make interactive demos/games using the HTML canvas element.
A tool made on top of Speedtest® command line tool. It keeps track of each test, so it can be searched, organized by tags and etc.
A tool to make easier the process of draw tilesets.
A game started in a game jam. The game i spent the most time working on it.

Super 365 Quest

Last Update: 2018

This is a game made in Haxe using the alpha luxe engine. It was made to participate in a game jam made by the youtube channel 365 indies. I got first place.

The gif shows the last version of the game, about 1+ year after the jam version was released. The jam version can be seen on this youtube video (pt-br interview) or played on game jolt. The post jam version was never released.

Most of the code of this game turned into a 'engine' made on top of luxe engine, called Phobos! It is a collection of optimization and utils used in the game. There's code to handle camera shake, collision normals check, collision/sensor detection, a weapon system, a camera bounds system (that i'm really prond of) and more.